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Thursday 2 December 2010

Shimmy Right, Arm Sway, Shimmy Left

This week Microsoft came to our office to demonstrate the new Xbox Kinect technology. For those of you who, like me were skeptical about it's technological competence, fear not. I tried it out for myself and although losing a Kinect boxing match to one of my colleagues, I left feeling excited about the thought of actually buying one. The motion sensor is extremely accurate and picks up your every move. I particularly enjoyed cutting some shapes to Rihanna when playing Dance Central and you can even watch yourself back - not the best showreel if your moves fail to match the dancing talent of pro group Diversity!

On the business side of things, the kinect has officially set the record for selling the greatest number of units in the shortest space of time. Since it's launch just under a month ago Microsoft has seen sales reach over 2.5million, over taking the benchmark that Nintendo set in 2007 with the release of the Wii.

With consoles increasingly appealing to a wider audience, more and more people of all ages are kitting out their homes with the latest gaming technology. You only have to watch Saturday night TV to see Dame Helen Mirren boasting about how she's improved her balance using the Wii Fit. As a result I predict that in-game advertising will actually be a more important part of a brand's advertising strategy. Although in-game advertising is not new, it is rarely considered a crucial part of a brand's overall campaign. I believe this will soon change.

This blog has moved to www.laurarobinsonblog.com

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